My Portfolio

Projects


Work Experience


Amazon

Software Engineer | December 2021 - Present

  • Led development of core mobile features for Chime Meetings, including New Meeting Join Flow, Account Deletion, and React Native MonoRepo consolidation, improving delivery velocity and compliance readiness.
  • Spearheaded performance optimizations such as adaptive video scaling and faster app launch times, directly enhancing customer experience.
  • Architected and delivered E2EE Wickr Meetings Preview, modularizing Chime’s meeting features under Wickr’s security model.
  • Redesigned Core Data threading model, improving app responsiveness by 75% and strengthening system reliability at scale.

Microsoft

Software Engineer | February 2016 - December 2021

  • Architected and delivered multi-tenant, multi-account Authentication SDK, improving app performance by 37% and enabling seamless identity management across organizations.
  • Defined and implemented authentication strategies across enterprise backends, scaling silent authentication to 8B+ daily events with full MDM/MAM compliance.
  • Championed adoption of phone-based and brokered authentication methods, elevating mobile security standards and enhancing user experience for millions of global users.

Intuit

Software Engineer Co-op | June 2015 - December 2015

  • Contributed to the TurboTax iOS team by delivering new features, user stories, and spikes while fixing bugs and writing tests to maintain app stability.
  • Engineered custom UI controls, integrated analytics, and developed configurations for live help services to improve customer experience.
  • Participated in two company Hackathons, creating innovative solutions to enhance the TurboTax app based on user feedback and technology trends.

1st Playable Productions

Programming Intern | June 2014 - August 2014

  • Contributed as a gameplay programmer on Winx Club: Saving Alfea for Nintendo DS & 3DS, implementing gameplay mechanics, UI flow, caching, character special skills, and optimizations. This title shipped worldwide in November 2014.
  • Developed features for an unreleased Android title, including UI components, navigation, background services, and native interaction APIs (camera, gallery, Google Play, alarms) via JNI with C++/Java. Also managed build scripts.
  • Built an internal C# tool for animators/designers that automated generation of text files for 2D animation pipelines, improving team efficiency.

Rochester Institute of Technology

Graduate Assistant | August 2013 - May 2015

  • Developed an educational game to teach middle school students about biogas generation and fermentation. The game was built in Unity3D with a server-side MATLAB Simulink model, communicating via Node.js for real-time simulation.
  • Contributed to a research initiative focused on designing a new gaming console for accessibility, leveraging C++, OpenGL, and OpenCV to support players with disabilities.
  • Collaborated on the development of a virtual tour website for the School of Interactive Games and Media: Virtual Tour IGM.

GUID Softwares

Chief Technology Officer | February 2012 - December 2012

  • Led the engineering team for cloud services, Windows Phone, and Windows 8 applications, defining architecture, integrating APIs (e.g., Facebook OAuth, Foursquare), and maintaining backend database connectivity.
  • Drove development of client-side applications, designing core features and collaborating with UI/UX designers to deliver high-quality user experiences.
  • Oversaw product development lifecycle, managed deadlines, ensured quality, and pitched solutions to potential investors.
  • Successfully launched Zoik It! (Beta) on Windows Phone Marketplace, demonstrating early product-market fit.

Edu-Kinect

Trainer | Evangelist | February 2012 - August 2013

  • Delivered workshops and trainings on Windows 8, Windows Azure, .NET Framework, and Windows Phone 7 across multiple colleges and professional conferences.
  • Mentored students and professionals to design, develop, and publish applications on the Windows Store and Windows Phone Marketplace.
  • Provided hands-on sessions that strengthened participants’ skills in Visual Studio, application development best practices, and cloud integration.

Education


Rochester Institute of Technology

August 2013 - January 2016

Masters in Game Design and Development [GPA : 3.85]

Coursework includes: Game Development Processes, Gameplay Prototyping, Game Engine Design, Mobile Games, Graphics, Artificial Intelligence, Sound Engineering and Design, Game Design and Colloquium courses. Also a Graduate Assistant at School of Interactive Games and Media, working on the above internal prototypes and projects.

University of Mumbai

August 2008 - August 2012

Bachelors in Computer Engineering [First class score]

A four year Bachelors in Engineering from Mumbai University with Final year subjects like Artificial Intelligence, Image Processing, Soft Computing, Human Computing Interaction, Data Minning, Software Architecture, Multimedia System Design, System Security and Distributed Computing. Completed Engineering with First Class(Grade A Equivalent). Also built W-Cloud a Final Year project for Data synchronization from Windows Phone to Dekstops using Windows Azure. The project was developed using .NET framework and WPF.

Contact Me